A classic map
Day 39 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/16/2021 - Last Updated: 05/19/2021 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Schreck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
27800
  • 0
  • 0
  • 0
Snipe Attack [ 5350 / 70200 ] Super Snipe [ 5350 / 140400 ]
Chris Murphy
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
34:00:57
114335
  • 0
  • 0
  • 0
Market Crash [ 54000 / 54000 ] War Bonds [ 162000 / 162000 ]
Tim12345
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
12:07:36
100
  • 0
  • 0
  • 0
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
Schurlio
Units cost is reduced to 90% (10% cheaper).
21:22:58
22710
  • 0
  • 0
  • 0
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
Hello72207
Units cost is reduced to 90% (10% cheaper).
16:05:12
510
  • 0
  • 0
  • 0
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
Brun0BR
Units cost is reduced to 90% (10% cheaper).
01:10:58
15700
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Lientur00
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:07:12
6800
  • 0
  • 0
  • 0
Double Time [ 0 / 48600 ] Victory March [ 0 / 129600 ]
ThisSorcerer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
40:07:30
25900
  • 0
  • 0
  • 0
Snipe Attack [ 24500 / 48600 ] Super Snipe [ 24500 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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