Ocean's Bounty
Day 67 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 03/28/2021 - Last Updated: 08/20/2021 - Ocean's Bounty
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Vendedor_de_Pérdidas2
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
470696
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    Units in vision only
  • 0
  • 0
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Player team
Gold Rush [ 37060 / 54000 ] Power of Money [ 37060 / 162000 ]
Capt.Flint
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
64:22:37
1200
  • 0
    Units in vision only
  • 0
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Player team
Tsunami [ 93600 / 93600 ] Typhoon [ 108120 / 163800 ]
Talan_Lysander
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
35:16:34
584384
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    Units in vision only
  • 0
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Player team
POWER
e13691246
Units gain +10% attack.
28:12:39
28650
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    Units in vision only
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Player team
Black Wave [ 25140 / 90000 ] Black Storm [ 25140 / 162000 ]
EXQLI
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
61:08:32
1810695
  • 0
    Units in vision only
  • 0
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Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 138480 / 162000 ]
syobotti
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
41:10:08
441833
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 30330 / 54000 ] Power of Money [ 30330 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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