Zombie 3
Day 7 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/24/2021 - Last Updated: 05/16/2021 - [Zombies] System Blower ~ REmix
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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TorpedoRam
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:08:08
3500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 10620 / 27000 ] Overdrive [ 10620 / 54000 ]
Vendedor_de_Pérdi…
Units cost is reduced to 90% (10% cheaper).
08:04:55
8720
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 15480 / 27000 ] Merchant Union [ 15480 / 45000 ]
Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:22:25
6600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 18080 / 54000 ]
1Arietis
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:22:40
22500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
TheChiller1
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
173600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 43780 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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