Tilted
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 06/27/2006 - Last Updated: 09/03/2006 - Cryptic (8)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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brandon_ridgway35
Units (even air units) gain +10% attack power on plains.
10000
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Deoxy Knight
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12000
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Player team
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Red Guns
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
400
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Player team
Gold Rush [ 2617.7 / 27000 ] Power of Money [ 2617.7 / 81000 ]
Tassadar42
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19300
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Player team
Market Crash [ 3461.4 / 27000 ] War Bonds [ 3461.4 / 81000 ]
Aulakauss
Units gain +10% attack.
9000
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Player team
Black Wave [ 600 / 27000 ] Black Storm [ 600 / 81000 ]
Oliver
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
9000
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Player team
Terrain Tactics [ 780 / 27000 ] Prime Tactics [ 780 / 81000 ]
AngelHawke
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Haunted_Twilight
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13700
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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