Money!!!!!!
Day 4 - Boot: 00d 00h 00m - AET:
Game Started: 06/28/2006 - Last Updated: 10/01/2006 - The Power of Money
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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brandon_ridgway35
Units cost +20% more to build, but gain +30% attack and defense.
87600
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Kurczak
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
66000
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
gamer freak
Units cost +20% more to build, but gain +30% attack and defense.
64400
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
grizly-sword
Luck on attacks is -14% to +29%.
103000
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SUPER
bobofp
Luck on attacks is +0 to +19%.
45000
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Lucky Star [ 27000 / 27000 ] Lady Luck [ 90000 / 81000 ]
wesaq
Units cost +20% more to build, but gain +30% attack and defense.
47680
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
[COMMANDER RUSSIA]
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
45000
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Tsunami [ 27000 / 27000 ] Typhoon [ 90000 / 81000 ]
CO_Scott
Units cost +20% more to build, but gain +30% attack and defense.
83400
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 75600 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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