Quabl
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 06/30/2006 - Last Updated: 09/18/2006 - Team power!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Oliver
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
25000
  • 0
  • 0
  • 0
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 81000 ]
lildrew2011
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
6000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 718.2 / 27000 ] Super Snipe [ 718.2 / 81000 ]
redcomet0079
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 7896.5 / 27000 ] Super Snipe [ 7896.5 / 81000 ]
obsidian.sc2005
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 4528.3 / 27000 ] Super Snipe [ 4528.3 / 81000 ]
Rom-Rom
Units cost +20% more to build, but gain +30% attack and defense.
22080
  • 0
  • 0
  • 0
Player team
Morale Boost [ 12339.3 / 27000 ] Samurai Spirit [ 12339.3 / 81000 ]
notme3214332
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
0
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Mad cow87
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
5480
  • 0
  • 0
  • 0
Player team
Gold Rush [ 2156.7 / 27000 ] Power of Money [ 2156.7 / 81000 ]
Thefishdude
Units cost is reduced to 90% (10% cheaper).
9100
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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