Rough terrain 1
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/23/2021 - Last Updated: 07/13/2021 - [M&T] Rough Terrain
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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spot217
No day-to-day abilities. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:17:44
6060
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
Gold Rush [ 21600 / 21600 ] Power of Money [ 46780 / 64800 ]
Brun0BR
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Unaffected by snow, but rain affects him the same as snow would for others.
13:04:16
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Player team
Gold Rush [ 33382.5 / 36000 ] Power of Money [ 33382.5 / 108000 ]
Blizzard [ 12830 / 37800 ] Winter Fury [ 12830 / 88200 ]
Gears_in_Chains
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
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Player team
Morale Boost [ 12220 / 50400 ] Samurai Spirit [ 12220 / 88200 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Yukon404
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
19:15:14
13970
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Player team
Barter [ 32400 / 32400 ] Merchant Union [ 40700 / 54000 ]
Copter Command [ 10800 / 21600 ] Airborne Assault [ 10800 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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