Total War
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/23/2021 - Last Updated: 07/06/2021 - Earthling v2.0 (proxy Wars)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
HittingWomenIsBad
No day-to-day abilities.
03:07:05
1661700
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
Kyle47
Units cost is reduced to 90% (10% cheaper).
02:19:07
993500
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    Units in vision only
  • 0
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Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
rundumnurd
Units cost +20% more to build, but gain +30% attack and defense.
11:04:50
346200
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    Units in vision only
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Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
sasasasasa
Units gain +10% attack.
02:00:00
839600
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Black Wave [ 15800 / 45000 ] Black Storm [ 15800 / 81000 ]
Cromwell
Units cost is reduced to 90% (10% cheaper).
00:00:00
2607830
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    Units in vision only
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Barter [ 54000 / 54000 ] Merchant Union [ 90000 / 90000 ]
LeafyFox
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:23:08
1275040
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    Units in vision only
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Gold Rush [ 0 / 21600 ] Power of Money [ 0 / 64800 ]
Gamer4812
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
02:21:16
1135400
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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