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Day 32 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/03/2021 - Last Updated: 09/23/2021 - juxpose
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Evox
Units gain +10% attack.
21:08:04
33500
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Black Wave [ 72000 / 72000 ] Black Storm [ 101670 / 129600 ]
Gears_in_Chains
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:05:58
14500
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Snipe Attack [ 16100 / 27000 ] Super Snipe [ 16100 / 54000 ]
Maverick56
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:17:30
20000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
BlazeChar
No day-to-day abilities.
37:12:13
1900
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Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 69340 / 97200 ]
ronaldz96
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
17960
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Morale Boost [ 0 / 72000 ] Samurai Spirit [ 0 / 126000 ]
Kiza
Luck on attacks is -14% to +29%.
07:06:49
25000
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Overclock [ 27000 / 27000 ] System Crash [ 34450 / 63000 ]
WarMonger_BE
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:09:52
12600
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Urban Blight [ 10860 / 27000 ] High Society [ 10860 / 54000 ]
Ghancc
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
26:11:53
37600
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Double Time [ 37800 / 37800 ] Victory March [ 76290 / 100800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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