ffa fortress test
Day 17 - Boot: 00d 00h 00m - AET:
Game Started: 07/08/2006 - Last Updated: 09/30/2006 - Fortress hunt
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
monkey66
Units cost +20% more to build, but gain +30% attack and defense.
13000
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
gunner1138
Units (even air units) gain +10% attack power on plains.
8000
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
2i
Units cost +20% more to build, but gain +30% attack and defense.
28720
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Morale Boost [ 21914 / 27000 ] Samurai Spirit [ 21914 / 81000 ]
Fabricati
Units (even air units) gain +10% attack power on roads.
8800
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Forced March [ 17402.2 / 27000 ] Trail of Woe [ 17402.2 / 81000 ]
Saurian
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7000
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Gold Rush [ 7402 / 27000 ] Power of Money [ 7402 / 81000 ]
Losanda
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
31200
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Tsunami [ 15968.8 / 27000 ] Typhoon [ 15968.8 / 81000 ]
gamer freak
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15000
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Turbo Charge [ 15125 / 27000 ] Overdrive [ 15125 / 81000 ]
Where no one knows
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
400
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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