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Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/04/2021 - Last Updated: 08/01/2021 - juxpose
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Decanato
Units cost is reduced to 90% (10% cheaper).
27:07:03
13800
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    Units in vision only
  • 0
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    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Worm
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
23:14:30
13600
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    Units in vision only
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Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
DogerEgon
Units cost is reduced to 90% (10% cheaper).
13:23:57
9500
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    Units in vision only
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Snowdude635
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
400
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    Units in vision only
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Double Time [ 27000 / 27000 ] Victory March [ 37100 / 72000 ]
Meisterwastaken
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
54:22:24
34200
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    Units in vision only
  • 0
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Market Crash [ 23390 / 25200 ] War Bonds [ 23390 / 75600 ]
KonoDioDaWry
Units cost +20% more to build, but gain +30% attack and defense.
26:20:30
18000
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    Units in vision only
  • 0
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Kristaldo
Units cost is reduced to 90% (10% cheaper).
04:00:00
8000
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    Units in vision only
  • 0
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Lastymon
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:00:00
8000
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    Units in vision only
  • 0
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    0/?
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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