Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/10/2021 - Last Updated: 08/05/2021 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Hoivey
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:04:40
7700
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    Units in vision only
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Player team
POWER
TheMasterpiece
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:09:55
220400
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 0 / 64800 ] Meteor Strike II [ 0 / 108000 ]
taekwonDOOM
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:18:14
40040
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    Units in vision only
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Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 75600 / 75600 ]
Truxtun
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:10:00
14000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Gears_in_Chains
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:02:35
50000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Viewtiful_Jon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
02:10:00
16000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Jiroshi
Units cost +20% more to build, but gain +30% attack and defense.
09:04:34
4560
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    Units in vision only
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Player team
Morale Boost [ 37030 / 43200 ] Samurai Spirit [ 37030 / 75600 ]
Nilawa
Units gain +10% attack and +10% defense.
00:00:00
74800
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    Units in vision only
  • 0
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    0/?
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Player team
None [ 0 / 126000 ] Ex Machina [ 0 / 126000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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