tkos 1v3
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/14/2021 - Last Updated: 07/27/2021 - 1v3 Stronghold
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mr.Scratch Mr.Scratch
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
35:17:53
11000
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 52515 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Lempy Lempy
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28:05:01
2968
Gold Rush [ 39600 / 39600 ] Power of Money [ 67970 / 118800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Mobius3662 Mobius3662
No day-to-day abilities.
27:01:04
5800
Hyper Repair [ 41010 / 43200 ] Hyper Upgrade [ 41010 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
CaptKaine CaptKaine
Units cost is reduced to 90% (10% cheaper).
00:00:00
48830
Barter [ 59400 / 59400 ] Merchant Union [ 96750 / 99000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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