Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/15/2021 - Last Updated: 07/29/2021 - Grasslands
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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IsmaeelD
No day-to-day abilities.
01:16:38
30000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
cubeman
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
04:01:14
21800
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Tower Shield [ 27500 / 32400 ] Tower of Power [ 27500 / 64800 ]
the_bubbs
Units (even air units) gain +10% attack power on plains.
06:07:34
8000
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
LyreHikari
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:11:35
19000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
TheMasterpiece
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
00:00:00
83100
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Tower Shield [ 21650 / 32400 ] Tower of Power [ 21650 / 64800 ]
HeatBombastic
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
02:06:52
14000
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
jaydong123
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
02:17:46
15000
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    Units in vision only
  • 0
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
aDustyLamp
No day-to-day abilities.
01:08:00
8000
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    Units in vision only
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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