T3 1v15
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/17/2021 - Last Updated: 10/19/2021 - 1 v 15
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
magicrap magicrap
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:20:14
5000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
Auso Auso
Luck on attacks is -9% to +24%.
05:23:48
23600
Brute Force [ 32400 / 32400 ] Barbaric Blow [ 55400 / 64800 ]
COP Button Luck range is changed to -19% to +49%.
SCOP Button Luck range is changed to -39% to +89%.
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Player team
E_bone_E E_bone_E
Units (even air units) gain +10% attack power on roads.
00:00:00
17800
Forced March [ 0 / 32400 ] Trail of Woe [ 0 / 54000 ]
COP Button All units gain +1 movement, and the road bonus is increased to +20%.
SCOP Button All units gain +2 movement, and the road bonus is increased to +30%.
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Player team
AceHamada66 AceHamada66
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:00:00
3000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
jtrent116 jtrent116
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
13:03:40
4500
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
jallapant jallapant
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:00:00
3000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Link04 Link04
No day-to-day abilities.
04:00:00
3000
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Lazy_sloth Lazy_sloth
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:23:33
5000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
TheLazyG TheLazyG
No day-to-day abilities.
06:23:25
5800
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
jaydong123 jaydong123
Units gain +30% attack, but lose -20% defense.
16:02:31
9400
Knuckleduster [ 11100 / 32400 ] Haymaker [ 11100 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Jvillasenor156 Jvillasenor156
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:05:49
4200
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
pyroskullfist pyroskullfist
Units (even air units) gain +10% attack power on plains.
04:00:00
3000
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
COP Button Land indirects gain +1 range, and plains bonus is increased to +20%.
SCOP Button Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Player team
maxoo maxoo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:03:05
7000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
ThighsHighs ThighsHighs
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
04:00:00
3000
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
RestInPeace RestInPeace
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:20:36
7000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Dragonm137 Dragonm137
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:04:49
58400
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 88200 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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