Boss Battle
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/22/2021 - Last Updated: 11/18/2021 - 1 v 15
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jehcoube
Units gain +10% attack.
34:15:58
7000
  • 0
  • 0
  • 0
Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
Snowdude635
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
250:01:59
1597
  • 0
  • 0
  • 0
Player team
Gold Rush [ 54000 / 54000 ] Power of Money [ 121210 / 162000 ]
Overlawaight
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
245:09:58
362071
  • 0
  • 0
  • 0
Player team
POWER
Dudeheimer
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
249:23:43
4700
  • 0
  • 0
  • 0
Player team
Copter Command [ 33950 / 50400 ] Airborne Assault [ 33950 / 151200 ]
LionHeart28
Units gain +10% attack and +10% defense.
44:05:28
6000
  • 0
  • 0
  • 0
Player team
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
cStorm
Units cost is reduced to 90% (10% cheaper).
62:10:25
6920
  • 0
  • 0
  • 0
Player team
Barter [ 10430 / 27000 ] Merchant Union [ 10430 / 45000 ]
Tom Strudel
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
53:15:48
11600
  • 0
  • 0
  • 0
Player team
Urban Blight [ 9800 / 27000 ] High Society [ 9800 / 54000 ]
AManCalledArse
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
44:15:27
10000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Mewtwo
Units cost is reduced to 90% (10% cheaper).
250:08:41
380
  • 0
  • 0
  • 0
Player team
SUPER
Le lieu tenant
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
49:17:08
13000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 4200 / 27000 ] Super Snipe [ 4200 / 54000 ]
KnightOfZero39
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
84:14:59
16800
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 8700 / 32400 ] Super Snipe [ 8700 / 64800 ]
Tekko02
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
44:17:54
7000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
DravinStorwind
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
36:23:09
6000
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Kyan Pepper
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
37:19:03
16000
  • 0
  • 0
  • 0
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
MChero0
Unaffected by snow, but rain affects him the same as snow would for others.
36:05:40
4000
  • 0
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
E_bone_E
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
86600
  • 0
  • 0
  • 0
Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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