five boysaboys
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/01/2021 - Last Updated: 08/31/2021 - ! Glory Archipelago
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MethinkstheMeeple
Units repair +1 additional HP (note: liable for costs).
00:00:00
23000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 7520 / 27000 ] Covering Fire [ 7520 / 54000 ]
Roginvader
Unaffected by snow, but rain affects him the same as snow would for others.
19:23:24
22000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Blizzard [ 11100 / 27000 ] Winter Fury [ 11100 / 63000 ]
jProsper
No day-to-day abilities.
18:23:47
16000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 12540 / 18000 ] Sidewinder [ 12540 / 45000 ]
HolySkillet
No day-to-day abilities.
18:23:42
26000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 5400 / 27000 ] Hyper Upgrade [ 5400 / 54000 ]
CleverHans
Units cost +20% more to build, but gain +30% attack and defense.
18:19:27
760
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 18370 / 36000 ] Samurai Spirit [ 18370 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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