War of Japan
Day 24 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/09/2006 - Last Updated: 09/20/2006 - JAPAN!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
bakabonest
Units cost +20% more to build, but gain +30% attack and defense.
17200
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 53598 / 81000 ]
ChickenLord2
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21400
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Player team
Tsunami [ 11901.4 / 27000 ] Typhoon [ 11901.4 / 81000 ]
Katana25
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
31000
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Player team
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 45150 / 81000 ]
xeliaong
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
15400
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Player team
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 75262.6 / 81000 ]
Kisaragi Satoshi
Units cost +20% more to build, but gain +30% attack and defense.
1000
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Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Sake2me
Units cost +20% more to build, but gain +30% attack and defense.
30920
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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