Just do it
Day 3 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/16/2021 - Last Updated: 09/05/2021 - 1 v 15
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Laborie
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:13:57
4200
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Jomer
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
05:17:21
3200
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Critical_Lee
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +30% attack, but lose -20% defense.
05:22:21
6000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
TheNukeBrother
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. No day-to-day abilities.
05:22:15
6000
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Player team
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Wakui
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
05:13:16
5000
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
SovacoDaCobra
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:13:18
1000
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
naabernethy
Units repair +1 additional HP (note: liable for costs). Units cost +20% more to build, but gain +30% attack and defense.
05:14:05
4600
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  • 0
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    0/?
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Dan with a plan
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:16:42
6600
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
davincent456
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:21:05
7400
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Sedo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
05:23:16
5000
  • 0
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  • 0
    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Dreadnought
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units cost +20% more to build, but gain +30% attack and defense.
05:19:09
2200
  • 0
  • 0
  • 0
    0/?
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
NTSquire
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units repair +1 additional HP (note: liable for costs).
02:13:05
1000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
connect3g
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Luck on attacks is +0 to +19%.
04:13:15
0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
AndyandAirports69
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Luck on attacks is +0 to +19%.
04:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Thegoosamoosus
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units repair +1 additional HP (note: liable for costs).
05:20:43
3000
  • 0
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    0/?
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Player team
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Gintoki
Units cost +20% more to build, but gain +30% attack and defense. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
39800
  • 0
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    0/?
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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