1 vs 15
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/14/2021 - Last Updated: 12/11/2021 - 1 v 15
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Shint968
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
06:05:53
4400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
TeamGuard
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22:11:21
15200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 8040 / 18000 ] Power of Money [ 8040 / 54000 ]
Snipe Attack [ 4020 / 27000 ] Super Snipe [ 4020 / 54000 ]
spacecadetrey
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:23:37
31200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 13200 / 27000 ] Merchant Union [ 13200 / 45000 ]
Snipe Attack [ 12900 / 27000 ] Super Snipe [ 12900 / 54000 ]
connect3g
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
13:00:03
6000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Adunny
No day-to-day abilities. Luck on attacks is -9% to +24%.
22:06:18
11000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 18000 / 18000 ] Sidewinder [ 25480 / 45000 ]
Brute Force [ 12740 / 27000 ] Barbaric Blow [ 12740 / 54000 ]
axteriel
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:12:31
4000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
seoeos
Units gain +10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
18800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 45000 / 45000 ] Black Storm [ 62005 / 81000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 31002.5 / 81000 ]
Shirygibraan10
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
14:04:41
11800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
saltypatches
Units gain +10% attack. No day-to-day abilities.
15:19:36
7000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 24085 / 45000 ] Black Storm [ 24085 / 81000 ]
Hyper Repair [ 12042.5 / 27000 ] Hyper Upgrade [ 12042.5 / 54000 ]
PatchWorkExe
No day-to-day abilities. No day-to-day abilities.
08:02:48
14000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21:07:55
12200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 6260 / 36000 ] Samurai Spirit [ 6260 / 63000 ]
Enhanced Vision [ 4600 / 27000 ] Counter Break [ 4600 / 45000 ]
Dee0342
No day-to-day abilities. Units repair +1 additional HP (note: liable for costs).
13:04:47
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Rowbeen
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:07:08
7200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
NovaDazzler
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
22:11:19
3260
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Market Crash [ 21600 / 21600 ] War Bonds [ 31645 / 64800 ]
Mewtwo
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
27:09:47
540
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Barter [ 30297.5 / 37800 ] Merchant Union [ 30297.5 / 63000 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
14:01:21
504858
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 36000 / 36000 ] Power of Money [ 48870 / 108000 ]
Barter [ 37800 / 37800 ] Merchant Union [ 48895 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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