FUN MAP TO PLAY
Day 2 - Boot: 00d 00h 00m - AET:
Game Started: 08/28/2006 - Last Updated: 09/14/2006 - 7 vs 1 again
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
silver.arrow
Units cost is reduced to 90% (10% cheaper).
4300
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
MagicJS
Units cost is reduced to 90% (10% cheaper).
9700
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
messatsu
Units gain +10% attack and +10% defense.
16000
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Player team
None [ 0 / 27000 ] Ex Machina [ 0 / 81000 ]
Horseboy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
6000
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
pirateninja
Units repair +1 additional HP (note: liable for costs).
506000
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
HCMF
No day-to-day abilities.
3000
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Hobo_neojkx
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
2000
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Player team
Meteor Strike [ 0 / 27000 ] Meteor Strike II [ 0 / 81000 ]
ben123
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
35000
  • 0
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    0/?
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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