!Democracy pun variation
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/28/2021 - Last Updated: 10/08/2021 - Democracy
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Asteria621
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:00:00
4000
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Akomeadyen
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
32300
  • 0
  • 0
  • 0
Copter Command [ 21600 / 21600 ] Airborne Assault [ 48585 / 64800 ]
Sentry456123
Units cost is reduced to 90% (10% cheaper).
06:02:37
15500
  • 0
  • 0
  • 0
Barter [ 1000 / 27000 ] Merchant Union [ 1000 / 45000 ]
TimidFalconKnight
Units cost +20% more to build, but gain +30% attack and defense.
06:04:56
22000
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Josef5050
Units gain +30% attack, but lose -20% defense.
17:03:31
10800
  • 0
  • 0
  • 0
Knuckleduster [ 17900 / 32400 ] Haymaker [ 17900 / 64800 ]
Sunnyfreedoms
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
08:00:00
4000
  • 0
  • 0
  • 0
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
quacktagon
Units repair +1 additional HP (note: liable for costs).
17:10:06
42600
  • 0
  • 0
  • 0
Lucky Lass [ 1985 / 27000 ] Covering Fire [ 1985 / 54000 ]
Dubbz1
Units cost is reduced to 90% (10% cheaper).
13:15:26
1780
  • 0
  • 0
  • 0
Barter [ 32400 / 32400 ] Merchant Union [ 39615 / 54000 ]
Le Blanc
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:23:57
10000
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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