Go brrrrr
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/03/2021 - Last Updated: 11/05/2021 - 1 v 15
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Shint968
Units cost +20% more to build, but gain +30% attack and defense.
05:22:48
16400
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Player team
Morale Boost [ 12710 / 36000 ] Samurai Spirit [ 12710 / 63000 ]
Fickle_Snowflake
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:22:44
10000
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    Units in vision only
  • 0
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Player team
Urban Blight [ 3000 / 27000 ] High Society [ 3000 / 54000 ]
yeoj
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:21:59
16000
  • 0
    Units in vision only
  • 0
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Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
floncra
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
09:01:19
6000
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
11mendozaj
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
02:12:09
6000
  • 0
    Units in vision only
  • 0
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Kimeru El Perro
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
09:03:55
12000
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    Units in vision only
  • 0
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Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
MusicalBerry
Luck on attacks is +0 to +19%.
01:09:24
5000
  • 0
    Units in vision only
  • 0
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
GildedRose
Units cost +20% more to build, but gain +30% attack and defense.
08:19:50
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
RemiRodriguez
Units repair +1 additional HP (note: liable for costs).
04:19:59
2000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Lexyvil
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
09:15:04
5400
  • 0
    Units in vision only
  • 0
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Player team
Enhanced Vision [ 12900 / 27000 ] Counter Break [ 12900 / 45000 ]
Doblet
Units (even air units) gain +10% attack power on roads.
07:12:04
6000
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    Units in vision only
  • 0
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Player team
Forced March [ 8200 / 27000 ] Trail of Woe [ 8200 / 45000 ]
gymnastrandolph
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
08:03:03
1000
  • 0
    Units in vision only
  • 0
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Player team
Enhanced Vision [ 4000 / 27000 ] Counter Break [ 4000 / 45000 ]
ValeF
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:23:34
7000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Jorn Stones
Units cost +20% more to build, but gain +30% attack and defense.
05:21:53
5200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
ZLF
Units gain +10% attack.
08:09:09
0
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    Units in vision only
  • 0
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Player team
Black Wave [ 200 / 45000 ] Black Storm [ 200 / 81000 ]
skolb
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
68000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 50130 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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