Day 18 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/08/2021 - Last Updated: 10/15/2021 - Infantry capturation
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Svalinn
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:11:53
2000
  • 0
  • 0
  • 0
Tower Shield [ 11200 / 32400 ] Tower of Power [ 11200 / 64800 ]
The_Rakke
Units cost +20% more to build, but gain +30% attack and defense.
17:13:34
2000
  • 0
  • 0
  • 0
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 56360 / 88200 ]
玄霄生寂
Units cost +20% more to build, but gain +30% attack and defense.
09:17:19
32840
  • 0
  • 0
  • 0
Morale Boost [ 26550 / 36000 ] Samurai Spirit [ 26550 / 63000 ]
Le lieu tenant
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14:23:14
30000
  • 0
  • 0
  • 0
Meteor Strike [ 9860 / 64800 ] Meteor Strike II [ 9860 / 108000 ]
argantonio
Units cost +20% more to build, but gain +30% attack and defense.
21:02:38
560
  • 0
  • 0
  • 0
SUPER
Corn1fer
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
175328
  • 0
  • 0
  • 0
Gold Rush [ 46800 / 46800 ] Power of Money [ 71900 / 140400 ]
thegiver
Units cost +20% more to build, but gain +30% attack and defense.
07:23:56
3200
  • 0
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Spash
Units cost +20% more to build, but gain +30% attack and defense.
19:23:30
23840
  • 0
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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