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1v15 high income
[REPLAY MODE]
Day 54
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Turn:
00d 00h 00m
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Total:
00d 00h 00m
Turn:
00d 00h 00m
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Total:
00d 00h 00m
[PAUSED]
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Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Copter Command
[
0 /
28800
]
Airborne Assault
[
0 /
86400
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
Barter
[
33430 /
43200
]
Merchant Union
[
33430 /
72000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
9360 /
27000
]
Super Snipe
[
9360 /
54000
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
Barter
[
4680 /
27000
]
Merchant Union
[
4680 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Blizzard
[
37800 /
37800
]
Winter Fury
[
74350 /
88200
]
Changes the weather to Snow for 1 day.
Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
Hyper Repair
[
26040 /
37800
]
Hyper Upgrade
[
26040 /
75600
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
51:02:50
489000
Tsunami
[
36000 /
36000
]
Typhoon
[
42300 /
63000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
Tsunami
[
36000 /
36000
]
Typhoon
[
54150 /
63000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
13650 /
36000
]
Samurai Spirit
[
13650 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Barter
[
27000 /
27000
]
Merchant Union
[
27300 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
None
[
69760 /
90000
]
Ex Machina
[
69760 /
90000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
None
[
10900 /
108000
]
Ex Machina
[
10900 /
108000
]
A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
18000 /
18000
]
Power of Money
[
54000 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Snipe Attack
[
27000 /
27000
]
Super Snipe
[
54000 /
54000
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Gold Rush
[
0 /
54000
]
Power of Money
[
0 /
162000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Snipe Attack
[
64800 /
64800
]
Super Snipe
[
129600 /
129600
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lightning Drive
[
27000 /
27000
]
Lightning Strike
[
81000 /
81000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Tsunami
[
36000 /
36000
]
Typhoon
[
63000 /
63000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Snipe Attack
[
33000 /
43200
]
Super Snipe
[
33000 /
86400
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
Enhanced Vision
[
27000 /
27000
]
Counter Break
[
45000 /
45000
]
All units gain +1 vision, and can see into forests and reefs.
All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
POWER
Black Wave
[
16910 /
81000
]
Black Storm
[
16910 /
145800
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Snipe Attack
[
37800 /
37800
]
Super Snipe
[
71200 /
75600
]
Indirect units gain +1 range and their attack is increased to +40%.
Indirect units gain +2 range and their attack is increased to +40%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
3360 /
36000
]
Samurai Spirit
[
3360 /
63000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Barter
[
1680 /
27000
]
Merchant Union
[
1680 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Lightning Drive
[
81000 /
81000
]
Lightning Strike
[
122090 /
243000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Lightning Drive
[
12000 /
81000
]
Lightning Strike
[
12000 /
243000
]
Air units attack and defense are increased to +20%.
Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Tower Shield
[
27000 /
27000
]
Tower of Power
[
38690 /
54000
]
Indirect defense is increased to +40%. Comtower bonuses are doubled.
Indirect defense is increased to +80%. Comtower bonuses are tripled.
Barter
[
25780 /
27000
]
Merchant Union
[
25780 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
54000 /
54000
]
Victory March
[
144000 /
144000
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Morale Boost
[
108000 /
108000
]
Samurai Spirit
[
168240 /
189000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Morale Boost
[
77680 /
108000
]
Samurai Spirit
[
77680 /
189000
]
All units' attack is increased to +40%.
All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Gold Rush
[
28800 /
28800
]
Power of Money
[
86400 /
86400
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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