Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/16/2021 - Last Updated: 11/28/2021 - juxpose
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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hellothererizal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
32:03:40
21453
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Player team
Gold Rush [ 43200 / 43200 ] Power of Money [ 47320 / 129600 ]
dimitri94
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:13:29
5322
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Player team
POWER
Joe40428
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
55160
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Player team
POWER
EXQLI
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29:23:26
230988
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Player team
Gold Rush [ 28310 / 50400 ] Power of Money [ 28310 / 151200 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
28:19:08
18920
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Player team
Morale Boost [ 0 / 57600 ] Samurai Spirit [ 0 / 100800 ]
landmaster28
Unaffected by snow, but rain affects him the same as snow would for others.
26:13:58
0
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Player team
Blizzard [ 580 / 43200 ] Winter Fury [ 580 / 100800 ]
DJ Light
No day-to-day abilities.
26:05:17
17000
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Player team
Hyper Repair [ 43200 / 43200 ] Hyper Upgrade [ 86400 / 86400 ]
Tsukio
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
33:06:01
10500
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Player team
Urban Blight [ 11040 / 59400 ] High Society [ 11040 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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