Sean of the Dead
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/26/2021 - Last Updated: 10/06/2021 - [Zombies] 7p
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dannish
Units gain +10% attack.
06:05:54
11300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 73000 / 81000 ] Black Storm [ 73000 / 145800 ]
GramBlazer
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
01:21:48
18000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 27100 / 36000 ] Typhoon [ 27100 / 63000 ]
ANoNameUs
Units cost +20% more to build, but gain +30% attack and defense.
01:19:32
16800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 5400 / 36000 ] Samurai Spirit [ 5400 / 63000 ]
Jerry311
Units cost +20% more to build, but gain +30% attack and defense.
04:00:15
6640
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 2700 / 57600 ] Samurai Spirit [ 2700 / 100800 ]
hellothererizal
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
27680
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 93600 / 93600 ] Samurai Spirit [ 155870 / 163800 ]
YertleTheTertle
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
01:20:10
19880
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 10 / 21600 ] Power of Money [ 10 / 64800 ]
Tsukio
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:15:03
1802100
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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