map testing for fun.
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/28/2021 - Last Updated: 10/20/2021 - 3V3 Pucky!
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SlimyBlueSlime
Units (even air units) gain +10% attack power on plains.
20:05:34
1000
  • 0
  • 0
  • 0
    0/?
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Player team
Beat Down [ 32400 / 32400 ] Block Rock [ 64800 / 64800 ]
Le lieu tenant
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
65100
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  • 0
  • 0
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 78250 / 86400 ]
GentleMelon
Units gain +10% attack.
20:16:27
5900
  • 0
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  • 0
    0/?
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Player team
Black Wave [ 31700 / 54000 ] Black Storm [ 31700 / 97200 ]
Asdwar2013
Units gain +10% attack.
10:23:28
20000
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    0/?
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Player team
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
fireball0017
Unaffected by snow, but rain affects him the same as snow would for others.
18:16:49
3400
  • 0
  • 0
  • 0
    0/?
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Player team
Blizzard [ 22200 / 32400 ] Winter Fury [ 22200 / 75600 ]
hellothererizal
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19:01:53
9500
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Player team
Market Crash [ 27800 / 36000 ] War Bonds [ 27800 / 108000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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