1v15
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/30/2021 - Last Updated: 11/26/2021 - 1 v 15
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Asteria621 Asteria621
Luck on attacks is +0 to +19%.
01:20:00
9800
Lucky Star [ 27000 / 27000 ] Lady Luck [ 28650 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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ei9ruvnweoir ei9ruvnweoir
Units gain +10% attack.
03:18:28
6800
Black Wave [ 9800 / 45000 ] Black Storm [ 9800 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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gritlock gritlock
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:09:01
6000
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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knot knot
Luck on attacks is -14% to +29%.
00:00:00
64200
Overclock [ 54000 / 54000 ] System Crash [ 83550 / 126000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Eevs Eevs
Units gain +10% attack.
02:12:01
6800
Black Wave [ 15200 / 45000 ] Black Storm [ 15200 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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13dtran13 13dtran13
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
04:09:47
6900
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Battledude69 Battledude69
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:21:06
6600
Market Crash [ 8450 / 18000 ] War Bonds [ 8450 / 54000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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CountOrlok CountOrlok
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
04:07:36
8000
Terrain Tactics [ 500 / 36000 ] Prime Tactics [ 500 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Khrit Khrit
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
02:23:36
1900
Snipe Attack [ 11000 / 27000 ] Super Snipe [ 11000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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jbob jbob
Units gain +10% attack.
02:17:16
16500
Black Wave [ 25150 / 45000 ] Black Storm [ 25150 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Game_Boyo Game_Boyo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
01:07:02
2100
SUPER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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GrimM_ZX GrimM_ZX
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
09:00:05
12600
Snipe Attack [ 23850 / 27000 ] Super Snipe [ 23850 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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OrangeJu1ce OrangeJu1ce
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:51:07
18500
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Ovation-free Ovation-free
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:13:50
5000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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mochi760 mochi760
Luck on attacks is +0 to +19%.
04:11:51
6000
Lucky Star [ 500 / 27000 ] Lady Luck [ 500 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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TheMightyBen TheMightyBen
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:07:57
45000
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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