Diplomacy is key!
Day 37 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/08/2021 - Last Updated: 02/11/2022 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MaKoz MaKoz
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
00:00:00
15250
Market Crash [ 32400 / 32400 ] War Bonds [ 70300 / 97200 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Nemo86 Nemo86
Unaffected by snow, but rain affects him the same as snow would for others.
35:20:56
5550
Blizzard [ 48600 / 48600 ] Winter Fury [ 89200 / 113400 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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steezer steezer
Units gain +10% attack.
23:09:58
19000
Black Wave [ 56484 / 72000 ] Black Storm [ 56484 / 129600 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Dubbz1 Dubbz1
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
16:08:50
31200
Meteor Strike [ 0 / 75600 ] Meteor Strike II [ 0 / 126000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Irishpuke Irishpuke
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:12:42
26500
Urban Blight [ 0 / 43200 ] High Society [ 0 / 86400 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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TruffleHistorian TruffleHistorian
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:20:59
23300
Meteor Strike [ 23887 / 64800 ] Meteor Strike II [ 23887 / 108000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Sando Sando
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
16:07:20
22200
Terrain Tactics [ 19978.4 / 43200 ] Prime Tactics [ 19978.4 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Lientur00 Lientur00
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
28:21:29
44000
Urban Blight [ 1400 / 64800 ] High Society [ 1400 / 129600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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