1 vs. 15 Playtest v2
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/09/2021 - Last Updated: 12/16/2021 - 1 vs. 15: Overwhelming Force
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
The_Neu The_Neu
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
55520
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
ShootingStar ShootingStar
Units cost is reduced to 90% (10% cheaper).
17:12:04
240
Barter [ 11850 / 27000 ] Merchant Union [ 11850 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
BattleshipInALakeMeme BattleshipInALakeMeme
Units cost is reduced to 90% (10% cheaper).
13:17:09
3000
Barter [ 7980 / 27000 ] Merchant Union [ 7980 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Jerry311 Jerry311
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
16:04:46
3000
Copter Command [ 6540 / 18000 ] Airborne Assault [ 6540 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
Kanbased Kanbased
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
06:10:03
1400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
Josef5050 Josef5050
Units cost +20% more to build, but gain +30% attack and defense.
15:18:41
8600
Morale Boost [ 3780 / 36000 ] Samurai Spirit [ 3780 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Shint968 Shint968
Units repair +1 additional HP (note: liable for costs).
09:23:53
11000
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Player team
Battledude69 Battledude69
Units cost +20% more to build, but gain +30% attack and defense.
14:17:41
11000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
yellowguy111 yellowguy111
Units gain +10% attack.
16:17:48
0
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
bruh35 bruh35
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:22:15
9400
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
gagaga gagaga
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
14:02:21
9200
Terrain Tactics [ 16780 / 36000 ] Prime Tactics [ 16780 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
dooman9 dooman9
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:16:04
19000
Snipe Attack [ 1680 / 27000 ] Super Snipe [ 1680 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
ThirdEyeGouged ThirdEyeGouged
Luck on attacks is +0 to +19%.
14:19:56
8000
Lucky Star [ 14380 / 27000 ] Lady Luck [ 14380 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
Pixeldude2508 Pixeldude2508
Luck on attacks is +0 to +19%.
09:21:40
9000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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Player team
WoomyWars WoomyWars
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17:00:32
2000
Urban Blight [ 16080 / 27000 ] High Society [ 16080 / 54000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
HyperSea HyperSea
Units cost is reduced to 90% (10% cheaper).
14:10:54
1100
Barter [ 1680 / 27000 ] Merchant Union [ 1680 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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