Kibee Balte Roial
Day 12 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/10/2021 - Last Updated: 11/29/2021 - 1 v 15
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
GrimmieJ
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:07:46
5400
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Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Luka_speedWagon
No day-to-day abilities.
04:04:00
4000
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
GeneralKASH
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:01:00
13000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
gagaga
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
03:17:23
2900
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Lightning Drive [ 12600 / 27000 ] Lightning Strike [ 12600 / 81000 ]
InfamousDMV
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:04:00
4000
  • 0
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
landmaster28
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
04:00:56
0
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Tsunami [ 550 / 36000 ] Typhoon [ 550 / 63000 ]
magicrap
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:01:19
5000
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Rhyit
Luck on attacks is -9% to +24%.
21:36:59
5000
  • 0
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Brute Force [ 6700 / 27000 ] Barbaric Blow [ 6700 / 54000 ]
TheBobbyDudeman
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
03:07:07
6000
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Gamer Haven
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
04:20:01
0
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POWER
Finleycream
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:17:00
1000
  • 0
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
dooman9
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
18:01:11
5400
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Tsunami [ 26950 / 36000 ] Typhoon [ 26950 / 63000 ]
quickhit
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:23:17
7800
  • 0
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
mochi760
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:11:12
14000
  • 0
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Snipe Attack [ 1100 / 27000 ] Super Snipe [ 1100 / 54000 ]
Ghillieguy52
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:04:00
3300
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Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
ShootingStar
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
73700
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Lightning Drive [ 10300 / 37800 ] Lightning Strike [ 10300 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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