8 v 8 conflict
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/16/2021 - Last Updated: 01/21/2022 - Turf War
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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cisgood123
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:11:37
14000
  • 0
  • 0
  • 0
Player team
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Mr. Eggworth
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
07:14:20
11200
  • 0
  • 0
  • 0
Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Kitkat1921
Unaffected by snow, but rain affects him the same as snow would for others. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
05:02:34
16000
  • 0
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Meteor Strike [ 0 / 54000 ] Meteor Strike II [ 0 / 90000 ]
Josef5050
Units cost +20% more to build, but gain +30% attack and defense. Units repair +1 additional HP (note: liable for costs).
00:00:00
51400
  • 0
  • 0
  • 0
Player team
Morale Boost [ 17030 / 36000 ] Samurai Spirit [ 17030 / 63000 ]
Lucky Lass [ 8515 / 27000 ] Covering Fire [ 8515 / 54000 ]
docteur qui
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:03:59
14000
  • 0
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Suunn
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
17:05:31
27200
  • 0
  • 0
  • 0
Player team
POWER
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
Caballonegro
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:18:04
45365
  • 0
  • 0
  • 0
Player team
Market Crash [ 28800 / 28800 ] War Bonds [ 86400 / 86400 ]
Gold Rush [ 18695 / 28800 ] Power of Money [ 18695 / 86400 ]
LSRoy
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
18:15:00
56000
  • 0
  • 0
  • 0
Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 34350 / 54000 ]
Hyper Repair [ 18810 / 37800 ] Hyper Upgrade [ 18810 / 75600 ]
alex_the_fiction
No day-to-day abilities. No day-to-day abilities.
09:23:06
15000
  • 0
  • 0
  • 0
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
SecretSquid
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units cost is reduced to 90% (10% cheaper).
06:23:55
10000
  • 0
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Sumner1595
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
08:23:14
10000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Ghancc
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:02:33
22000
  • 0
  • 0
  • 0
Player team
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 87400 / 90000 ]
Double Time [ 27000 / 27000 ] Victory March [ 43700 / 72000 ]
SpecterOfDawn
Units repair +1 additional HP (note: liable for costs). Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:01:39
13000
  • 0
  • 0
  • 0
Player team
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
E_bone_E
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:05:29
46900
  • 0
  • 0
  • 0
Player team
POWER
Urban Blight [ 5360 / 32400 ] High Society [ 5360 / 64800 ]
dimitri94
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +30% attack, but lose -20% defense.
16:16:29
22720
  • 0
  • 0
  • 0
Player team
Gold Rush [ 0 / 21600 ] Power of Money [ 0 / 64800 ]
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
DarkGalactia
No day-to-day abilities. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
08:00:00
7000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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