Brains
Day 36 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/15/2021 - Last Updated: 12/02/2021 - [Zombies] 7p
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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jriico23
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
180:14:02
14100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 64800 / 64800 ] Victory March [ 119700 / 172800 ]
Choboichowder
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
50:01:56
18300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 24450 / 32400 ] High Society [ 24450 / 64800 ]
QuantumGoose
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
203:08:08
24700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 59400 ] Victory March [ 0 / 158400 ]
Dungeon178
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
180:01:36
41300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 46800 / 46800 ] Airborne Assault [ 65800 / 140400 ]
lovely_night
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
217:23:46
18300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 81000 / 81000 ] High Society [ 95650 / 162000 ]
Ghancc
No day-to-day abilities.
00:00:00
16900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 50750 / 75600 ] Hyper Upgrade [ 50750 / 151200 ]
Advancewarsenthusi…
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
196:17:19
117100
  • 0
    Units in vision only
  • 0
  • 0
Player team
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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