Pac-man
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/17/2021 - Last Updated: 11/10/2021 - Pacmania
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
MoonShell
No day-to-day abilities.
27:06:38
18400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 14100 / 25200 ] Sidewinder [ 14100 / 63000 ]
BlueBlues
Luck on attacks is +0 to +19%.
24:06:33
32000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lucky Star [ 27000 / 27000 ] Lady Luck [ 54000 / 54000 ]
Lexyvil
No day-to-day abilities.
24:05:49
6300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 19700 / 21600 ] Sidewinder [ 19700 / 54000 ]
Wimp
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
00:00:00
12700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 36400 / 45000 ]
Kitkat1921
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:22:45
51700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 28300 / 32400 ] Victory March [ 28300 / 86400 ]
pkmndong
Units gain +10% attack.
24:18:16
25600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 54000 / 54000 ] Black Storm [ 73500 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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