The great war...
Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/20/2021 - Last Updated: 02/20/2022 - Another Europe Map 🙄 9P
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Mirkec
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20:02:01
10050
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Copter Command [ 28800 / 28800 ] Airborne Assault [ 35220 / 86400 ]
jjwhitty
Units cost is reduced to 90% (10% cheaper).
00:00:00
54110
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Barter [ 875 / 75600 ] Merchant Union [ 875 / 126000 ]
Nemo86
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
34:07:50
1100
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Tsunami [ 43200 / 43200 ] Typhoon [ 75600 / 75600 ]
cisgood123
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
13:20:32
20200
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Tsunami [ 12690 / 36000 ] Typhoon [ 12690 / 63000 ]
CoffinOfCandy
Units gain +10% attack and +10% defense.
27:18:24
9200
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None [ 57500 / 126000 ] Ex Machina [ 57500 / 126000 ]
Owaain
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
19:06:03
21000
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POWER
asianush
Units cost is reduced to 90% (10% cheaper).
34:12:53
1640
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POWER
Quell
Units cost is reduced to 90% (10% cheaper).
02:23:50
9890
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Barter [ 42270 / 54000 ] Merchant Union [ 42270 / 90000 ]
pkmndong
Units cost +20% more to build, but gain +30% attack and defense.
03:00:46
82000
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Morale Boost [ 47205 / 64800 ] Samurai Spirit [ 47205 / 113400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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