Absolute madness
Day 67 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/25/2021 - Last Updated: 02/24/2022 - Another Europe Map 🙄 9P
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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thelookoutpoint
Units cost +20% more to build, but gain +30% attack and defense.
09:23:22
7800
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
JimmyMarine
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
39:22:12
10200
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Copter Command [ 15260 / 54000 ] Airborne Assault [ 15260 / 162000 ]
xrumblingcdsx
Units cost is reduced to 90% (10% cheaper).
21:03:02
330
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POWER
potato_tank
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
10400
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POWER
Kroatoan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:13:55
2200
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SUPER
SCamera
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
21:02:15
24000
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Tsunami [ 36000 / 36000 ] Typhoon [ 57300 / 63000 ]
Firefly82
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:06:16
25500
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Terrain Tactics [ 56910 / 57600 ] Prime Tactics [ 56910 / 100800 ]
sawapolo
Units cost +20% more to build, but gain +30% attack and defense.
11:22:46
9200
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Ghillieguy52
Units cost +20% more to build, but gain +30% attack and defense.
64:04:21
510080
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Morale Boost [ 91930 / 108000 ] Samurai Spirit [ 91930 / 189000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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