high funds
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/27/2021 - Last Updated: 02/26/2022 - 16 Battle Island
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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ringtail99
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
12:22:30
669460
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 51240 / 88200 ]
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
lovely_night
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
21:01:13
562730
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Firelord Azula
Units gain +10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
21:02:06
756730
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
JackeKind
Units cost +20% more to build, but gain +30% attack and defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
10:22:28
643300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
YourPapermate
No day-to-day abilities. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
09:16:09
666540
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
Gold Rush [ 25200 / 25200 ] Power of Money [ 36200 / 75600 ]
Benchwarmer
Units cost +20% more to build, but gain +30% attack and defense. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13:07:06
745780
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 62930 / 81000 ]
badmeat38
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
15:20:24
779740
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 31680 / 45000 ]
ComradeCat
Units cost +20% more to build, but gain +30% attack and defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
553680
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
ShiningForce4
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:16:37
809100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 45000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
FluFreedom
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
03:10:56
463200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Tsunami [ 34850 / 43200 ] Typhoon [ 34850 / 75600 ]
Zeromus
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
12:05:35
670740
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 7920 / 36000 ] Samurai Spirit [ 7920 / 63000 ]
Barter [ 3960 / 27000 ] Merchant Union [ 3960 / 45000 ]
TheHonelyOne
Unaffected by snow, but rain affects him the same as snow would for others. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
08:00:00
519000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
daks16
Units gain +10% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:23:01
458500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Gold Rush [ 18000 / 18000 ] Power of Money [ 54000 / 54000 ]
andrewthomas
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
19:19:19
277380
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Hyper Repair [ 17540 / 32400 ] Hyper Upgrade [ 17540 / 64800 ]
JimmyDymo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:02:32
1184730
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 25200 / 25200 ] Power of Money [ 35440 / 75600 ]
Double Time [ 32400 / 32400 ] Victory March [ 61680 / 86400 ]
potato_tank
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost +20% more to build, but gain +30% attack and defense.
17:05:56
580060
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Morale Boost [ 8750 / 50400 ] Samurai Spirit [ 8750 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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