3v3
Day 41 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/26/2021 - Last Updated: 11/30/2021 - By land, sea, and air 3v3
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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Benchwarmer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
44:08:48
4050
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Player team
Urban Blight [ 17100 / 81000 ] High Society [ 17100 / 162000 ]
badmeat38
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
37:05:32
20050
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Player team
Urban Blight [ 14350 / 70200 ] High Society [ 14350 / 140400 ]
Deda
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
40:02:32
12900
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Player team
Terrain Tactics [ 27800 / 50400 ] Prime Tactics [ 27800 / 88200 ]
Zeromus
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
39:20:16
2700
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Player team
Tsunami [ 72300 / 93600 ] Typhoon [ 72300 / 163800 ]
JimmyDymo
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
40100
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Player team
Lightning Drive [ 59400 / 59400 ] Lightning Strike [ 91950 / 178200 ]
thelookoutpoint
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:16:39
21200
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Player team
Tsunami [ 12400 / 43200 ] Typhoon [ 12400 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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