Black Hole Mountain
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/03/2021 - Last Updated: 12/28/2021 - Attack on Black Hole Mountain
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
ComradeCat
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13:18:28
4000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Dawnik
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:22:15
1600
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    Units in vision only
  • 0
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Player team
Gold Rush [ 5110 / 18000 ] Power of Money [ 5110 / 54000 ]
BlackDragon86
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:23:50
4000
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    Units in vision only
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Player team
Enhanced Vision [ 4750 / 27000 ] Counter Break [ 4750 / 45000 ]
Homestuck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
14:03:02
10000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Greyscale
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
00:00:00
30000
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 17580 / 54000 ] Meteor Strike II [ 17580 / 90000 ]
cuteanimegirl69
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:10:47
3400
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Kanbased
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:09:32
1000
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    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Keyte117
Units (even air units) gain +10% attack power on plains.
08:00:00
1000
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    Units in vision only
  • 0
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Schurlio
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:19:14
11400
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    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Elolawyn
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10:22:59
5000
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
SleepyDragon
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:02:30
4200
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    Units in vision only
  • 0
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Daedalus
Units cost +20% more to build, but gain +30% attack and defense.
10:01:58
5200
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    Units in vision only
  • 0
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Player team
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Spash
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:14:33
14400
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Nemo86
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:09:19
12200
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 250 / 18000 ] Power of Money [ 250 / 54000 ]
Vixius
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:06:02
10000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
MonkeMove
Luck on attacks is +0 to +19%.
13:04:19
4000
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    Units in vision only
  • 0
  • 0
    0/?
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Player team
Lucky Star [ 6300 / 27000 ] Lady Luck [ 6300 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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