de a 4
Day 195 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/04/2021 - Last Updated: 04/20/2022 - !Genesis!
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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capitanlui
Units gain +10% attack. Units gain +10% attack and +10% defense.
121:13:30
7900
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    Units in vision only
  • 0
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    0/?
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Black Wave [ 110795 / 135000 ] Black Storm [ 110795 / 243000 ]
None [ 27370 / 270000 ] Ex Machina [ 27370 / 270000 ]
tc_zens475
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
22:01:41
35300
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    Units in vision only
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Meteor Strike [ 86400 / 86400 ] Meteor Strike II [ 87430 / 144000 ]
Market Crash [ 46800 / 46800 ] War Bonds [ 76555 / 140400 ]
Seegras28
Units gain +10% attack. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30:17:06
34400
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    Units in vision only
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Black Wave [ 0 / 63000 ] Black Storm [ 0 / 113400 ]
Terrain Tactics [ 37140 / 64800 ] Prime Tactics [ 37140 / 113400 ]
Nemo86
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units cost is reduced to 90% (10% cheaper).
00:00:00
3570
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    Units in vision only
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Tsunami [ 71685 / 108000 ] Typhoon [ 71685 / 189000 ]
Barter [ 23080 / 81000 ] Merchant Union [ 23080 / 135000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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