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8 vs 4 vs 1
[REPLAY MODE]
Day 25
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Turn:
00d 00h 00m
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Total:
00d 00h 00m
Turn:
00d 00h 00m
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Total:
00d 00h 00m
[PAUSED]
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Game Menu
Resign
Screenshot
Stats
Hotkeys
Keyboard Hotkeys: C - Toggle damage calculator
A - Hold "A" and click a unit to select an attacker for the calculator
D - Hold "D" and click a unit to select a defender for the calculator
Shift - Hold "Shift" and hover over units to preview their movement tiles
Ctrl - Hold "Ctrl" and hover over units to preview their attack range tiles
Alt - Hold "Alt" and hover over units to preview their vision range tiles
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Army Colors
Orange Star
Blue Moon
Green Earth
Yellow Comet
Black Hole
Red Fire
Grey Sky
Brown Desert
Amber Blossom
Jade Sun
Cobalt Ice
Pink Cosmos
Teal Galaxy
Purple Lightning
Acid Rain
White Nova
Azure Asteroid
Noir Eclipse
Silver Claw
Umber Wilds
✕
Overview
Stats
Victory
-
0 | 0
Defeat
-
0
|
0
Generated:
Value:
Gold Rush
[
0 /
50400
]
Power of Money
[
0 /
151200
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Blizzard
[
1000 /
32400
]
Winter Fury
[
1000 /
75600
]
Changes the weather to Snow for 1 day.
Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
Blizzard
[
500 /
27000
]
Winter Fury
[
500 /
63000
]
Changes the weather to Snow for 1 day.
Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Black Wave
[
0 /
54000
]
Black Storm
[
0 /
97200
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Gold Rush
[
0 /
36000
]
Power of Money
[
0 /
108000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Gold Rush
[
0 /
18000
]
Power of Money
[
0 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
Barter
[
0 /
27000
]
Merchant Union
[
0 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Double Time
[
32400 /
32400
]
Victory March
[
86400 /
86400
]
Footsoldiers gain +1 movement and their attack is increased to +50%.
Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
Copter Command
[
43200 /
43200
]
Airborne Assault
[
85590 /
129600
]
Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Meteor Strike
[
0 /
54000
]
Meteor Strike II
[
0 /
90000
]
A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
Market Crash
[
0 /
18000
]
War Bonds
[
0 /
54000
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
SUPER
Max Force
[
0 /
32400
]
Max Blast
[
0 /
64800
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Brute Force
[
0 /
32400
]
Barbaric Blow
[
0 /
64800
]
Luck range is changed to -19% to +49%.
Luck range is changed to -39% to +89%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
0 /
27000
]
Merchant Union
[
0 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Hyper Repair
[
0 /
27000
]
Hyper Upgrade
[
0 /
54000
]
All units gain +2 HP.
All units gain +5 HP, +10% attack, and +1 movement.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Market Crash
[
1113.3 /
46800
]
War Bonds
[
1113.3 /
140400
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Gold Rush
[
34080 /
39600
]
Power of Money
[
34080 /
118800
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Barter
[
0 /
27000
]
Merchant Union
[
0 /
45000
]
Units cost is reduced to 50%.
Units cost reduced to 50%, and ground units can deploy from cities.
Gold Rush
[
0 /
18000
]
Power of Money
[
0 /
54000
]
Funds are multiplied by 1.5x.
Unit attack percentage increases by (3 * Funds / 1000)%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Max Force
[
0 /
27000
]
Max Blast
[
0 /
54000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
Max Force
[
0 /
27000
]
Max Blast
[
0 /
54000
]
Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
23:04:08
0
Market Crash
[
0 /
25200
]
War Bonds
[
0 /
75600
]
Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
Receives funds equal to 50% of the damage dealt when attacking enemy units.
Tsunami
[
0 /
36000
]
Typhoon
[
0 /
63000
]
All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Black Wave
[
0 /
45000
]
Black Storm
[
0 /
81000
]
All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
Terrain Tactics
[
0 /
36000
]
Prime Tactics
[
0 /
63000
]
Movement cost for all terrain is reduced to 1, except in Snow.
Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
-
0
-
0
-
0
0/?
0/?
0/?
0/?
0/?
0/?
0/?
Player Boxes Position
Power bars
Action
Date
None!
?
Hold down "A" or "D" while clicking a unit to add it to the calculator
✕
{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}
Toggle out of ammo
{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}
Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}%
{{damage.minInfo.fundsDamage}}
- {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP
{{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}%
@{{defRemainingHP.maxHP}}HP
{{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}%
{{damage.minCounterInfo.minLuck.counterFundsDamage}}
- {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}
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