Day 47 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/04/2021 - Last Updated: 02/09/2022 - 8 Player FFA - Pentagonal Chaos
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Meteor
Angry nell I told you this would happen!
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ohnodaedalus
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
40:04:55
16700
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Copter Command [ 0 / 43200 ] Airborne Assault [ 0 / 129600 ]
Nemo86
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
47:15:04
43400
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Snipe Attack [ 81000 / 81000 ] Super Snipe [ 122080 / 162000 ]
Roda da man
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
17:00:45
2700
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Market Crash [ 21600 / 21600 ] War Bonds [ 33890 / 64800 ]
Hoot
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
00:00:00
17184
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Gold Rush [ 54000 / 54000 ] Power of Money [ 61480 / 162000 ]
trix1117
Units gain +10% attack and +10% defense.
08:17:08
14200
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None [ 79870 / 108000 ] Ex Machina [ 79870 / 108000 ]
Sedo
Units cost +20% more to build, but gain +30% attack and defense.
20:07:00
164320
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Morale Boost [ 108000 / 108000 ] Samurai Spirit [ 189000 / 189000 ]
GameUniverse
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
13:09:25
18600
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 43520 / 45000 ]
melvyn
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13:22:58
23900
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Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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