8p FFA
Day 46 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/07/2021 - Last Updated: 04/23/2022 - 8 Player FFA - Pentagonal Chaos
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
superbandicoot
Luck on attacks is +0 to +19%.
00:00:00
54350
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 54000 / 54000 ] Lady Luck [ 70250 / 108000 ]
vatiz
Units gain +10% attack.
38:10:17
17600
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 77125 / 117000 ] Black Storm [ 77125 / 210600 ]
Jerry311
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33:04:41
44500
  • 0
    Units in vision only
  • 0
  • 0
Copter Command [ 54000 / 54000 ] Airborne Assault [ 78070 / 162000 ]
ufokirbyyt2
Luck on attacks is -14% to +29%.
01:05:59
21500
  • 0
    Units in vision only
  • 0
  • 0
Overclock [ 1750 / 27000 ] System Crash [ 1750 / 63000 ]
Hello72207
Units cost +20% more to build, but gain +30% attack and defense.
14:13:17
12600
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 53770 / 63000 ]
Benchwarmer
Units cost +20% more to build, but gain +30% attack and defense.
01:04:40
26960
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
hellothererizal
Units cost +20% more to build, but gain +30% attack and defense.
02:05:26
27120
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Rafmagn
Units cost +20% more to build, but gain +30% attack and defense.
03:01:13
49040
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 86400 / 86400 ] Samurai Spirit [ 117300 / 151200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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