Free for all
Day 21 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/14/2021 - Last Updated: 01/25/2022 - 1 v 15
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Aidansroadams Aidansroadams
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
15:21:18
9000
Turbo Charge [ 13900 / 37800 ] Overdrive [ 13900 / 75600 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Player team
advancewars10 advancewars10
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
25:20:38
68170
Gold Rush [ 6890 / 25200 ] Power of Money [ 6890 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
quacktagon quacktagon
Luck on attacks is -14% to +29%.
17:09:16
12000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
StarBolt0 StarBolt0
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:09:29
11000
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 34550 / 54000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Coolaconsole Coolaconsole
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
24:08:28
23100
Urban Blight [ 50 / 37800 ] High Society [ 50 / 75600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
Cayrol Cayrol
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
25:14:29
4800
Snipe Attack [ 26300 / 37800 ] Super Snipe [ 26300 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
e13691246 e13691246
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:17:35
1500
POWER
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
crustyhead024 crustyhead024
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
20:03:43
8200
Gold Rush [ 5760 / 18000 ] Power of Money [ 5760 / 54000 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
lovely_night lovely_night
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
26:05:21
4700
Gold Rush [ 16150 / 25200 ] Power of Money [ 16150 / 75600 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
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Player team
SkyTitan SkyTitan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
26:03:39
2400
Snipe Attack [ 20150 / 32400 ] Super Snipe [ 20150 / 64800 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
SleepyDragon SleepyDragon
Units cost is reduced to 90% (10% cheaper).
07:15:34
4200
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
Chipstick Chipstick
Units gain +10% attack.
26:21:07
6000
Black Wave [ 45000 / 45000 ] Black Storm [ 53000 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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Player team
razert89 razert89
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:19:39
6000
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
MisterFox MisterFox
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
27:01:01
8900
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 55850 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Jobsti1234 Jobsti1234
Units cost +20% more to build, but gain +30% attack and defense.
11:04:29
51200
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Mighty Mighty
Units gain +10% attack and +10% defense.
00:00:00
49900
None [ 144000 / 144000 ] Ex Machina [ 144000 / 144000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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