I am finally the 1 vs 15
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/16/2021 - Last Updated: 07/17/2022 - 1 v 15
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Schurlio
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
42:10:08
12307
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Player team
Snipe Attack [ 59400 / 59400 ] Super Snipe [ 84332.5 / 118800 ]
Gold Rush [ 46800 / 46800 ] Power of Money [ 77057.5 / 140400 ]
Senneihcram
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units gain +10% attack and +10% defense.
35:12:57
4800
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Player team
Urban Blight [ 6540 / 70200 ] High Society [ 6540 / 140400 ]
None [ 22030 / 144000 ] Ex Machina [ 22030 / 144000 ]
StandStillCO
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income). Units gain +10% attack and +10% defense.
33:05:37
10300
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Player team
Market Crash [ 39600 / 39600 ] War Bonds [ 83340 / 118800 ]
None [ 0 / 144000 ] Ex Machina [ 0 / 144000 ]
laserbacon
Unaffected by snow, but rain affects him the same as snow would for others. Unaffected by snow, but rain affects him the same as snow would for others.
34:02:34
9000
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Player team
Blizzard [ 967.5 / 43200 ] Winter Fury [ 967.5 / 100800 ]
Blizzard [ 0 / 43200 ] Winter Fury [ 0 / 100800 ]
Crusaderflame
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack.
42:19:46
15500
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Player team
POWER
Black Wave [ 14090 / 63000 ] Black Storm [ 14090 / 113400 ]
Excidium
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
42:22:33
1443
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Player team
Gold Rush [ 24050 / 50400 ] Power of Money [ 24050 / 151200 ]
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 89155 / 113400 ]
icanttank
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
40:03:12
17320
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Player team
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Gold Rush [ 29000 / 36000 ] Power of Money [ 29000 / 108000 ]
Finleycream
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost +20% more to build, but gain +30% attack and defense.
18:07:32
9500
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Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 50475 / 54000 ]
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 54150 / 63000 ]
HittingWomenIsBad
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
01:11:14
25500
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Player team
Meteor Strike [ 48750 / 64800 ] Meteor Strike II [ 48750 / 108000 ]
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 70942.5 / 90000 ]
lovely_night
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:08:32
14510
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Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
Gold Rush [ 17950 / 25200 ] Power of Money [ 17950 / 75600 ]
UpDownLeftRightAB
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:06:33
5000
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Player team
Copter Command [ 32400 / 32400 ] Airborne Assault [ 97200 / 97200 ]
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
Greward
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
17:19:12
7900
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Player team
Barter [ 0 / 32400 ] Merchant Union [ 0 / 54000 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45980 / 54000 ]
alexgalaxy335
Units (even air units) gain +10% attack power on plains. No day-to-day abilities.
04:19:25
188000
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Player team
Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 54000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 42757.5 / 54000 ]
Rindless
Units gain +10% attack. Units cost +20% more to build, but gain +30% attack and defense.
31:23:41
2920
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Player team
SUPER
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
PKent1650
Units gain +10% attack. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
07:04:25
10000
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Player team
Black Wave [ 26902.5 / 45000 ] Black Storm [ 26902.5 / 81000 ]
Copter Command [ 18000 / 18000 ] Airborne Assault [ 21030 / 54000 ]
AtlasOfTheAlps
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
93100
  • 0
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Player team
Barter [ 81000 / 81000 ] Merchant Union [ 88860 / 135000 ]
Snipe Attack [ 59400 / 59400 ] Super Snipe [ 118800 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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