Wind Loci
Day 16 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/17/2021 - Last Updated: 12/03/2021 - Wind Loci
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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AtlasOfTheAlps
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15:00:17
1000
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    Units in vision only
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
bkstunt
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
18:17:57
24100
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POWER
shackbaggerdly
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
15:04:14
12500
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Nickigraus
Units cost +20% more to build, but gain +30% attack and defense.
16:18:11
3240
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    Units in vision only
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Morale Boost [ 13550 / 36000 ] Samurai Spirit [ 13550 / 63000 ]
Renaultius
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
16:19:27
6400
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    Units in vision only
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Snipe Attack [ 15350 / 32400 ] Super Snipe [ 15350 / 64800 ]
Elsword991
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:22:04
16880
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    Units in vision only
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Gold Rush [ 8180 / 25200 ] Power of Money [ 8180 / 75600 ]
MysteryMeat
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
10800
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    Units in vision only
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Copter Command [ 5100 / 18000 ] Airborne Assault [ 5100 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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