Islands
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/28/2021 - Last Updated: 06/19/2022 - 16 Battle Island
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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SecretSquid
Units repair +1 additional HP (note: liable for costs). Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
02:18:51
10000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
HittingWomenIsBad
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
01:02:52
17600
  • 0
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Tsunami [ 7425 / 36000 ] Typhoon [ 7425 / 63000 ]
Hyper Repair [ 3712.5 / 27000 ] Hyper Upgrade [ 3712.5 / 54000 ]
Spiritoffire
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Unaffected by snow, but rain affects him the same as snow would for others.
21:18:00
11050
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Tsunami [ 36000 / 36000 ] Typhoon [ 61850 / 63000 ]
Blizzard [ 27000 / 27000 ] Winter Fury [ 30925 / 63000 ]
Indicolite
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units repair +1 additional HP (note: liable for costs).
05:23:54
7500
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    0/?
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
Jomer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
01:08:56
10000
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Urban Blight [ 0 / 27000 ] High Society [ 0 / 54000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Cuddly
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
66200
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    0/?
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Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
Urban Blight [ 48975 / 75600 ] High Society [ 48975 / 151200 ]
floncra
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Unaffected by snow, but rain affects him the same as snow would for others.
02:07:44
15000
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Hmmm
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:22:16
6000
  • 0
  • 0
  • 0
    0/?
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    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
RSTKnight
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
26:01:59
6700
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SUPER
Tsunami [ 17200 / 43200 ] Typhoon [ 17200 / 75600 ]
AtlasOfTheAlps
Unaffected by snow, but rain affects him the same as snow would for others. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
31:22:09
29600
  • 0
  • 0
  • 0
    0/?
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Blizzard [ 5375 / 43200 ] Winter Fury [ 5375 / 100800 ]
Double Time [ 37800 / 37800 ] Victory March [ 100212.5 / 100800 ]
ShiningForce4
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. No day-to-day abilities.
14:07:49
1000
  • 0
  • 0
  • 0
    0/?
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Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
dimitri94
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
11:09:51
4500
  • 0
  • 0
  • 0
    0/?
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
Iliro
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Unaffected by snow, but rain affects him the same as snow would for others.
09:18:08
14900
  • 0
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    0/?
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Terrain Tactics [ 1300 / 36000 ] Prime Tactics [ 1300 / 63000 ]
Blizzard [ 650 / 27000 ] Winter Fury [ 650 / 63000 ]
Toad116
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
05:07:00
6000
  • 0
  • 0
  • 0
    0/?
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    0/?
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
AlphaFour
No day-to-day abilities. No day-to-day abilities.
21:07:33
200
  • 0
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SUPER
Sideslip [ 34675 / 39600 ] Sidewinder [ 34675 / 99000 ]
Mr. Baumann
No day-to-day abilities. No day-to-day abilities.
08:23:57
2000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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