Mad Rush for Control
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/01/2022 - Last Updated: 05/17/2022 - ! Final Skirmish (13 v 3) WIP
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MuddyArrdvark
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:05:01
58400
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Player team
Double Time [ 43200 / 43200 ] Victory March [ 115200 / 115200 ]
TaruPuni
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
07:10:31
158500
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Player team
Market Crash [ 9620 / 25200 ] War Bonds [ 9620 / 75600 ]
BlackNite
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:18:49
258000
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Player team
Snipe Attack [ 5000 / 27000 ] Super Snipe [ 5000 / 54000 ]
Masaki
Units cost +20% more to build, but gain +30% attack and defense.
02:10:41
198600
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Player team
Morale Boost [ 480 / 36000 ] Samurai Spirit [ 480 / 63000 ]
Eazy-E
Units cost +20% more to build, but gain +30% attack and defense.
23:07:52
614040
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Player team
Morale Boost [ 11250 / 64800 ] Samurai Spirit [ 11250 / 113400 ]
advancewars10
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:00:33
1028723
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Player team
Gold Rush [ 32400 / 32400 ] Power of Money [ 50730 / 97200 ]
Marlowe
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
06:05:23
72300
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Player team
Tower Shield [ 54000 / 54000 ] Tower of Power [ 93840 / 108000 ]
E_bone_E
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:06:32
35800
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Player team
SUPER
Owner-of-the-Keys
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
99050
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Player team
Copter Command [ 45960 / 54000 ] Airborne Assault [ 45960 / 162000 ]
kalteh
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:11:34
17000
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
nightelf_37
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
02:16:56
262200
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Player team
Market Crash [ 0 / 18000 ] War Bonds [ 0 / 54000 ]
sophicsheep
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
03:19:43
349000
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
hellothererizal
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
04:22:01
367000
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Player team
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
Elolawyn
Units cost is reduced to 90% (10% cheaper).
04:23:40
347900
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:14:56
1750975
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Player team
Gold Rush [ 39600 / 39600 ] Power of Money [ 77380 / 118800 ]
anon35
Units cost +20% more to build, but gain +30% attack and defense.
09:07:31
16800
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Player team
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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