East vs West
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2022 - Last Updated: 01/18/2022 - Europa 50*50
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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karmapocalypse karmapocalypse
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:18:34
100
Lightning Drive [ 31500 / 32400 ] Lightning Strike [ 31500 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Marlowe Marlowe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:14:16
4800
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 55100 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
dimitri94 dimitri94
No day-to-day abilities.
14:11:20
23800
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
JimmyDymo JimmyDymo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:11:05
19000
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
DecoyDW DecoyDW
No day-to-day abilities.
00:00:00
21400
Sideslip [ 25200 / 25200 ] Sidewinder [ 38100 / 63000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
DHMX DHMX
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:15:31
24000
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 38050 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Dangerdoodledang Dangerdoodledang
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:05:28
44500
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
XenonTennoji XenonTennoji
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:01:28
5200
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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