East vs West
Day 15 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/06/2022 - Last Updated: 01/18/2022 - Europa 50*50
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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karmapocalypse
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:18:34
100
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Player team
Lightning Drive [ 31500 / 32400 ] Lightning Strike [ 31500 / 97200 ]
Marlowe
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21:14:16
4800
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    Units in vision only
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 55100 / 81000 ]
dimitri94
No day-to-day abilities.
14:11:20
23800
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Player team
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 64800 / 64800 ]
JimmyDymo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
20:11:05
19000
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    Units in vision only
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Player team
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
DecoyDW
No day-to-day abilities.
00:00:00
21400
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Player team
Sideslip [ 25200 / 25200 ] Sidewinder [ 38100 / 63000 ]
DHMX
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
19:15:31
24000
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    Units in vision only
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 38050 / 81000 ]
Dangerdoodledang
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:05:28
44500
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    Units in vision only
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
XenonTennoji
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20:01:28
5200
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    Units in vision only
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Player team
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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